Mediator pattern is used to reduce communication complexity between multiple objects or classes. The pattern provides a mediator class which handles all the communications between different classes and supports easy maintenance of the code by loose coupling.
Software Design Patterns
Converts the interface of a class into another interface this client expects.
This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they’re based. Join hundreds of thousands of developers who’ve improved their object-oriented design skills through Head First Design Patterns.
The singleton pattern is a design pattern that restricts the instantiation of a class to one object.
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
Builder Pattern is useful for encapsulating and abstracting the creation of objects. It is distinct from the more common Factory Pattern because the Builder Pattern contains methods of customising the creation of an object.
Learn how to use the Abstract Factory .NET Design Pattern C# in order to help improve and enhance your code for greater testability.
Factory Pattern creates objects, in this post we will implement the factory design pattern in a C# application. Using the Factory pattern, we develop an abstraction that isolates the logic for determining which type of class to create.
catalogs a collection of software design patterns commonly used when developing enterprise software applications